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SAILING SHIP

Gargantuan Gargantuan Vehicle (100 ft. by 20 ft., Unaligned

Armor Class 15
Hit Points 30
Speed: 45 ft Swim: 60 ft

STR

20
( +5 )

DEX

7
( -2 )

CON

17
( +3 )

INT

0
( -5 )

WIS

0
( -5 )

CHA

0
( -5 )

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Description

Cargo Capactiy

100 tons

Creature capacity

30 crew, 20 passengers
Ships don't have any iniative bonus and the crew share the same turn as the ship they are on

Large ship:

Weapons/attacks that aren't siege weapons deal 1/10th of their rolled damage (rounded down)


Repair

The crew can use one of their actions to attempt a repair. DC 15 strength saving throw, on a success recover 1d4+1 HP

Actions

On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.

Fire Ballistas

. The ship can fire its ballista

Fire Mangonel

. The galley can fire its mangonel

Move

. The ship can use its helm to move with its sails.

Control: Helm

Armor Class 18 Hit Points 5
Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.

Movement: Sails

Armor Class 12
Hit Points 10; -5 ft. speed per 2 damage taken Speed (water) 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind

Weapon: Ballista

Siege weapon
Armor Class 15 Hit Points 5
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 4 1d6 piercing damage.

Weapon: Mangonel

Siege weapon
Armor Class 15 Hit Points 10
Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. Hit: 5 1d10 bludgeoning damage.

Ship layout


Created by

Dorfelsnorf.

Statblock Type

NPC Sheet

Link/Embed