Medium Human, Priest of Avandra, Lawful Good
Kindhearted and responsible for the well-being of the people of the village of River Vale, Geir Halstadt once served under his mother as priest.
Geir seeks to keep people healthy, sheltered and safe, especially after the events that transpired during the attack on the village.
Geir served as priest under his mother Gwynnet Halstadt whom passed away several years ago. He is closest with Balon Blacktyde whom sees him as the son he never had.
Hesitant to admit it but is frustrated that the rebuilding of the temple wasn't the first priority of the Party.
Blessings. Geir can provide allies with blessings as bonus actions. No blessing may be used twice in a row, and each blessing has different effects as listed below.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 bludgeoning damage. Blessing of Avandra. Geir chants the blessing of Avandra, the goddess of change and luck. One ally within 30 feet gains advantage on its next saving throw, ability check, or attack roll until the end of the round. Blessing of Bahamut. Geir incites the blessing of Bahamut, the god of justice and nobility. One ally within 30 feet gains an additional damage die on their next attack until the end of the round. Blessing of Corellon. Geir provokes the blessing of Corellon, the god of magic and the arts. One ally within 30 feet may immediately cast a cantrip as a reaction. Blessing of Erathis. Geir invokes the blessing of Erathis, the goddess of civilization and invention. One ally within 30 feet may use twice as many objects when taking the Use An Object action until the end of the round. (Two health potions instead of one, etc.) Blessing of Io. Geir instigates the blessing of Io, goddess of duality and balance. One ally within 30 feet gains damage reversal the next time they are struck until the end of the round. Blessing of Ioun. Geir encourages the blessing of Ioun, the goddess of knowledge. One ally within 30 feet gains an additional +3 damage on their next cast spell until the end of the round. Blessing of Melora. Geir creates the blessing of Melora, the goddess of the wilderness and sea. One ally within 30 feet gains +3 to their initiative, moving up in the order. Blessing of Moradin. Geir inspires the blessing of Moradin, the god of creation. One ally within 30 feet gains an additional +3 health the next time healing is dealt to them until the end of the round. Blessing of Pelor. Geir calls the blessing of Pelor, the god of sun and agriculture. One ally within 30 feet gains immunity to the next instance of fire damage until the end of the round. Blessing of Sehanine. Geir arouses the blessing of Sehanine, goddess of the moon. One ally within 30 feet is cleansed of impairing conditions such as Blinded, Deafened, Frightened, Paralyzed, Petrified, Poisoned, or Stunned. Blessing of Solah. Geir wakens the blessing of Solah, the goddess of unity. One ally within 30 feet may move up to 15 feet unprovoked.