Medium Half-Orc, Barbarian, Chaotic Neutral
Well-muscled and particularly bright for a half orc, Drunik serves as the right hand of the village militia.
Serves the village of River Vale as protector, on behalf of the party.
Fear of Fire. Drunik suffers from a fear of fire. Drunik suffers double damage from fire attacks and when struck by fire damage must make a DC 12 Wisdom saving throw or become frightened. While frightened in this way, he must use his actions to move as far as possible from the source of the flames and may repeat this saving throw at the end of each of his turns. Brutalize. When Drunik successfully makes a Wisdom saving throw to recover from being panicked or frightened, his next attack deals an increased damage die.
Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6+2 bludgeoning damage. (3d6+2 with Brutalize in effect) Terror. Drunik screams at an enemy within 30 feet, causing them to flee in terror. The target must make a DC 12 Wisdom saving throw or become frightened of Drunik. The target must use its turns to take the Dash action to move as far away as possible from Drunik, and may repeat the save at the end of each of its turns.