Crystal Guardian | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Crystal Guardian

Medium humanoid (dwarf), any lawful
Armor Class: 17
Hit Points: 86
Speed: 25 ft

STR

16 +3

DEX

11 +0

CON

16 +3

INT

11 +0

WIS

15 +2

CHA

12 +1

Saving Throws: Str +5, Con +5
Skills: Athletics +5
Damage Immunities: Radiant
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Dwarven

Crystal Clarity. The Guardian is immune to any effect that would take control of its actions or mind, and it cannot be frightened.   Sharpness. Any creature that strikes the Guardian in melee combat suffers half of the damage they deal, rounded down.   Shielded by Stone. The Guardian does not suffer extra damage from critical hits.

Actions

Multiattack. The Guardian makes two attacks using its morningstar or one attack with its morningstar and one with shield bash or spends its turn using radiance.   Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.   Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:1d4+3 bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.   Radiance. The Guardian blasts a target with healing radiance, healing them for 1d4+3 hit points. This healing die, and its bonus are increased by 1d4+3 each time radiance is used, up to a cap of 5d4+15 healing.

This dwarf is armored in sharp cut gemstones, which catch and reflect the light in all directions giving him an almost ethereal glow.

Created by

xXxVanityAffair.

Statblock Type

Monster

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