Lightning Jumpers | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Lightning Jumpers

Weapon Magical, Finesse, Light Very Rare (this item requires attunement) [Requires at least two Lightining Jumpers to attuned to. All Lightning Jumpers count as one attunement upto 6.]

A collection of specially designed daggers, all of which are said to have been crafted from the remains of a single blue dragon. A creature can hold three Lightning Jumpers in each hand by gripping each one between their fingers. When the attuned creature makes an attack action with these weapons they deal 1d4 piercing damage per dagger in that hand. As part of the same action if a creature was delt damage they can let go of one of the daggers, leaving it embedded in the creature that was attack. Once per day, you can use an action you shout the command word () to cause all the attuned Lightning Jumpers to arc with electricity. Each Lightning Jumper creates a five foot wide line of lightning to each other Lightning Jumpers within 30 feet of it. Creatures caught in the path makes a single Dexterity saving throw DC 18 (reguardless of how many lines of lightning they are caught in), taking 1d6 lightning damage per line of lightning the creature is caught in or half as much damage on a successful save. Each creature that has a Lightning Jumper embedded in them makes Constitution saving throw DC 18, taking a number of d6 equal to the number embedded Lightning Jumpers plus 1 as lightning damage on a failed save or half as much damage on a successful save.

Type Damage Damage Range Properties
Simple Melee 1d4 Piercing 20/60 ft Magical, Finesse, Light

Weight: 1 lb


 

Created by

Spike of the Bastion.

Statblock Type

Item

Link/Embed