race features:
Incredible Resolve: At the start of your turn, if you are incapacitated, paralyzed, or stunned, you can end that effect. You must complete a short rest before you can use this ability again.
Natural Weapon: You can never be disarmed because you are a weapon. You are proficient with your unarmed strikes, which deal 1d6 bludgeoning damage using your Strength modifier.