race features:
Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance
to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armour.
You gain a +1 bonus to Armor Class.
You can don only armour with which you have proficiency. To don armour, you must
incorporate it into your body over the course of 1 hour, during which you must remain
in contact with the armour. To doff armour, you must spend 1 hour removing it. You
can rest while donning or doffing armour in this way.
While you live, your armour can't be removed from your body against your will.
Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Specialized Design: You gain one skill proficiency and one tool proficiency of your choice.
Racial Description
Living Steel and Stone: Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of Warforged design, the precise materials and build of a Warforged vary based on the purpose for which it was designed. Although they were manufactured, Warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to Warforged that they do to other Humanoids.
Warforged Personality: The Warforged were built to serve and to fight. For most of their existence, Warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of the Forged gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them. The typical Warforged shows little emotion. Many Warforged embrace a concrete purpose-such as protecting allies, completing a contract, or exploring a land-and embrace this task as they once did war. However, there are Warforged who delight in exploring their feelings, their freedom, and their relationships with others. Most Warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning. The typical Warforged has a sexless body shape. Some Warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a Warforged develops its individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Warforged Names: Most Warforged were assigned numerical designations for use in military service. Many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. A few take on Human names, often the name of a fallen friend or mentor.