Deep-kin Monstrosity | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Deep-kin Monstrosity CR: 18

Large aberration, humanoid, unaligned
Armor Class: 25
Hit Points: 380
Speed: 30 ft , swim: 30 ft

STR

30 +10

DEX

16 +3

CON

27 +8

INT

7 -2

WIS

7 -2

CHA

7 -2

Saving Throws: Strength +20, Constitution +17
Skills: Athletics +20
Damage Vulnerabilities: Lightning
Damage Resistances: Bludgeoning, Piercing and Slashing, Cold, Fire
Damage Immunities: Bludgeoning, Piercing and Slashing damage from non-magical weapons
Condition Immunities: Charmed, Paralyzed, Restrained, Stunned
Senses: Blindsight 500ft., Truesight 120ft.
Languages: Deep speech
Challenge Rating: 18

Drowning Aura. Creatures within 60ft of the Deep-Kin Monstrosity start to drown. Creatures that leave this range or can breathe underwater are unaffected.   Crushing Depths. Creatures that are drowning within 60ft of the Deep-Kin Monstrosity take 2d10 cold damage when they start drowning and at the beginning of their turn.   Anechoic Touch. Creatures that take damage from the Deep-Kin Monstrosity become Anechoic for up to 1 minute, Anechoic creatures are considered invisible to all other creatures that don't have Truesight.

Actions

Multi attack. The Deep-Kin Monstrosity makes three slam attacks and one Rupture per turn.   Slam. Melee Weapon Attack, 5ft range, one target, +15 to hit. Hit: 2d6+10 Bludgeoning damage.   Rupture [Recharge 6]. raising a malformed arm towards a target, the Deep-kin Monstrosity ejects a torrent of foul water filled with razor sharp barnacles in a 120ft long and 5ft wide line. Creatures that are caught in this blast must pass a DC15 dexterity saving throw or take 4d8 Slashing damage, taking half of that on a save.   Creatures that take any damage from this ability must also pass a DC15 Constitution saving throw or succumb to the Deep-kin Affliction, losing 2d12 maximum Hit points and 2 attribute score from Strength, Dexterity and Constitution.   If the Deep-kin Monstrosity is slain then this affliction can be cured with a medicine check of 20 or and magic that would cure disease, otherwise curing the disease requires the use of a greater restoration or Regenerate spell.

The once human abommination blinks with thousands of blind eyes that see well into the beyond.   Its skin a conglomerate of shell, carapace and salt-water spewing barnacles, a trail of rotten ocean marking its wake.

Created by

Torquask.

Statblock Type

Monster

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