Ashaya
Intermediate Deity (11)
Symbol: Horned mask
Alignment: Chaotic Neutral (evil)
Portfolio: Magic, chaos, sorcery, rogues
Worshippers: Sorcerers, cultists, wizards, arcane tricksters
Cleric Alignments: CE, CN, NE
Domains: Chaos, Magic, Trickery
Favored Weapon: Shortsword
The newest, and apparently the youngest of gods, Ashaya, the Demon Sorceress, first appeared shortly after the Disintegration of Kirinal. Whether the Disintegration somehow caused her birth or merely opened a portal for her to come to Erathia is unknown. Whatever her origin, Ashaya has mostly been a source of chaos, mischief, and very little evil in the past twenty years. Ashaya most often manifests as a girl in her mid to late teens of short stature with dusky skin, short dark hair, and small, barely noticeable horns. Her eyes are a roiling mass of ever-changing colors, much like the Pit of Kirinal itself. She usually dresses like a rogue or bard, in trousers with a ruffled shirt and a vest. Her blade, Bedlam, a +5 chaotic dancing spell storing shortsword, is always sheathed at her side. The Demon Sorceress does not concern herself with the plots or concerns of other gods. Like a newborn, she explores the potential of her own abilities, searching for new experiences and always learning. She has little empathy for other beings, and honestly doesn't realize that others have emotions or feelings. In an encounter with Ashaya, a mortal is as likely to find himself either showered with rubies or cut open alive to satisfy her curiosity. Despite her amoral nature, Ashaya is rarely cruel on purpose, she is merely, supremely self absorbed. Ashaya's worshippers are a mixed lot of hedonists, chaos mages and madmen. Their main concern is satisfying their curiosity and pursuing their whims. The Pit of Kirinal is a holy site for her clerics and worshippers, who often attempt to bypass the Pit Guards to be near it.
Ashaya
Sorcerer 6/Rogue 4/Arcane Trickster 20Medium Outsider
Divine Rank: 11
Hit Dice: 20d8+160 (outsider) plus 6d4+48 (Sorcerer) plus 4d6+32 (Rogue) plus 20d4+160 (Arcane Trickster) (688 hp)
Initiative: +12 (+12 Dex)
Speed: 60 ft.
AC: 74 (+12 Dex, +11 divine, +24 natural, +17 deflection)
Attacks: Bedlam, +5 chaotic dancing keen spell storing shortsword +63/+58/+53/+48 melee; or +53 melee touch or +58 ranged touch
Damage: Bedlam, +5 chaotic dancing keen spell storing shortsword 1d6+13/17-20; or by spell
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 46/+4, fire resistance 31, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 11 miles, remote communication, godly realm, teleport without error at will, plane shift at will, SR 43, divine aura (1100 ft., DC 38).
Saves: Fort +45, Ref +49, Will +45.
Abilities: Str 24, Dex 34, Con 27, Int 30, Wis 26, Cha 44
Skills: Balance +60, Bluff +61, Climb +40, Concentration +56, Craft (Trapmaking) +38, Decipher Script +33, Diplomacy +65, Disable Device +48, Disguise +59, Escape Artist +52, Hide +50, Jump +44, Knowledge (Arcana) +54, Knowledge (The Planes) +38, Listen +41, Move Silently +48, Open Lock +45, Pick Pocket +53, Scry +50, Search +44, Spellcraft +85, Spot +44, Tumble +60
Feats: Combat Casting, Combat Reflexes, Empower Spell, Energy Substitution (sonic), Enhance Spell, Epic Skill Focus (Spellcraft), Epic Spell Penetration, Epic Spellcasting, Expertise, Greater Spell Penetration, Intensify Spell, Maximize Spell, Multispell, Spell Opportunity, Spell Penetration, Superior Expertise, Weapon Finesse (Shortsword)
Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation.
Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Automatic Metamagic (Quicken), Chaotic Spell Selection, Divine Dodge, Divine Glibness, Divine Skill Focus (Spellcraft), Divine Spellcasting, Increased Spell Resistance, Instant Counterspell, See Magic, Shapechange, Wave of Chaos Domain Powers: You cast Chaos spells at +1 caster level. Use spell completion or spell trigger devices as Wiz30. Bluff, Disguise, and Hide are class skills. Spell-Like Abilities: Ashaya uses these abilities as a 21-level caster. The save DCs are 38+spell level. Protection From Law, Shatter, Magic Circle against Law, Chaos Hammer, Dispel Law, Animate Objects, Word of Chaos, Cloak of Chaos, Summon Monster IX (chaotic creatures) Nystul's Undetectable Aura, Identify, Dispel Magic, Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning, Protection From Spells, Mordenkainen's Disjunction Change Self, Invisibility, Nondetection, Confusion, False Vision, Mislead, Screen, Polymorph Any Object, Time Stop
Sorcerer Spells Known: (6/11/10/10/10/10/9/9/9/9/3/3/3/3/2/2/2/2; base DC = 27+spell level): 0 – arcane mark, dancing lights, detect magic, mage hand, open/close, prestidigitation, read magic; 1st – color spray, lesser sonic orb, magic missile, sleep, true strike; 2nd – detect thoughts, fire shuriken, icebolt, mirror image, see invisibility; 3rd – fireball, lightning bolt, summon monster iii, vampiric touch; 4th – coldscream, improved invisibility, polymorph other, rainbow pattern; 5th – animal growth, dream, telekinesis; 6th – chain lightning, greater dispelling, summon monster vi; 7th – greater scrying, reality maelstrom, vanish; 8th – Bigby's clenched fist, mass charm, polymorph any object; 9th – gate, magma burst, wish Epic Spells per Day: 3 Epic Spells Known: Damnation, Demise Unseen, Eclipse, Epic Counterspell, Epic Spell Reflection, Greater Ruin, Hellball, Mass Frog, Momento Mori, Nailed to the Sky, Rain of Fire, Summon Behemoth, Superb Dispelling, Time Duplicate
Chaotic Spell Selection (unique salient divine ability): Once per day, at midnight, Ashaya can shuffle her entire list of known sorcerer spells. She can pick one spell per level as she wishes, while her other spells known for that level are determined randomly. She can also choose to go back to her default list of known spells (as listed above) at midnight instead of shuffling them. She cannot shuffle the epic spells she knows.
Other Divine Powers
As an intermediate deity, Ashaya automatically receives a die result of 20 on any check. She treats a 1 on a saving throw or attack roll normally and not as an automatic failure. She is immortal.Senses: Ashaya can see, hear, touch, and smell at a distance of 11 miles. As a standard action, she can perceive anything within 11 miles of her worshippers, holy sites, objects, or any location where one of her titles or names was spoken in the last hour. She can extend her senses to up to ten locations at once. She can block the sensing powers of deities of her rank or lower at up to two remote locations at once for 11 hours.
Portfolio Sense: Ashaya senses all the casting of any spell and retains the sensation for 11 weeks after the event occurs. She is aware of any act that affects the Pit of Kirinal.
Automatic Actions: Ashaya can use Bluff, Diplomacy, Knowledge (arcana), Pick Pocket, or Spellcraft as a free action if the DC for the task is 25 or lower. She can perform up to ten such free actions each round.
Create Magic Items: Ashaya can create any kind of magic item, as long as the item’s market price does not exceed 200,000 gp (any nonartifact).
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