Remove these ads. Join the Worldbuilders Guild
CR -

Leopard Slug

N Diminutive Vermin
Initiative: -3 Senses: darkvision 60 ft.; Perception –2

This dark-yellow, hand-length slug is covered in a pattern of black spots and stripes.

Defense

AC: 11, touch 11, flat-footed 11 (–3 Dex, +4 size)
HP: 5 1d8+1
Fortitude: +3 Reflex: -3 Will: -2
Immune: mind-affecting effects

Offense

Speed: 5 ft., climb 5ft.
Space: 1 ft. Reach: 0 ft.

Statistics

Str 1, Dex 4, Con 12, Int --, Wis 7, Cha 9
Base Attack: +0 CMB: -7 CMD: -2 (can't be tripped)
Skills: Climb +3
SQ: compression, slime strand, suction

Ecology

Environment: temperate forests
Organization: solitary, pair, or cornucopia (3–12)
Treasure: none

Special Abilities

Familiar The master of a leopard slug familiars gains a +3 bonus on Climb checks.   Slime Strand (Ex) A leopard slug can turn its mucus into a 30-foot-long strand, much like a spider’s silk. It can hang from this strand indefinitely and lower itself safely at a rate of 5 feet per round. It can climb back up the strand at the same rate. Once the slug breaks contact with the strand, the mucus disintegrates in 1d4 rounds.   Suction (Ex) A leopard slug secretes sticky mucus, which allows it to apply its climb speed to any surface, even sheer walls and ceilings. Once attached to a surface, it has no chance of falling off unless it’s grappled and actively peeled away.  
Leopard slugs are distinctive due to their unique spotted coloration, which calls to mind the pelt of a leopard. This characteristic pattern allows leopard slugs to blend in with foliage and stones in the forest environments they call home. Occasionally, one can find more colorful varieties of leopard slug (such as bright yellow, flaming red, or fluorescent orange), bred specifically as pets or familiars by the esoteric masters who prefer such creatures. Although many find them disgusting, leopard slugs are completely harmless and award no XP if slain.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

Link/Embed