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CR 1/4

Archaeopteryx

N Tiny Animal
Initiative: +2 Senses: low-light vision; Perception +1

Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
HP: 4 1d8
Fortitude: +2 Reflex: +4 Will: +1

Offense

Speed: 40 ft., climb 10 ft., fly 40 ft. (poor)
Melee: bite +4 (1d4-4)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Base Attack: +0 CMB: +0 CMD: 6
Feats: Weapon Finesse
Skills: Climb +10 , Fly +6
SQ: weak flier

Ecology

Environment: temperate or warm forests
Organization: single, pair, or nest (4–10)
Treasure: none

Special Abilities

Familiar The master of an archaeopteryx familiar gains a +2 bonus on Reflex saves.   Weak Flier (Ex) An archaeopteryx can’t hover or fly up at an angle greater than 45 degrees while flying.  
Archaeopteryxes are primitive birds. Instead of beaks, they have lizardlike heads with serrated teeth.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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