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CR 2

Father Stephan

Cleric LG M Humanoid, Elf
Initiative: +0 Senses: Perception +6

Stephan has long brown hair and bright gray eyes he emits an Aura of good

Defense

AC: AC 19, touch 10, flat-footed 19 (+8 armor, +1 Shield) -8 Armor Penalty
HP: 9 3d8
Fortitude: +3 Reflex: +1 Will: +5
Immune: Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Offense

Speed: 30ft
Melee: Mace +4 DMG
Ranged: Light Crossbow +2 (1d8) +2 DMG
Space: 5 ft Reach: 5ft
Spell-like Abilities: Channel Energy (Su): Stephan can release a wave of energy by channeling the power of Pelor through his holy focus. Stephan channels positive energy and can choose to deal damage to Undead creatures and Evil Outsiders or to heal Living creatures. This causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The blast heals or inflicts 2d6 of damage. Creatures that take damage from channeled energy receive a Will save (DC 13) to halve the damage. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. Stephan may channel energy Seven times per day.   Spells Prepared (4/3/2): 0—Create Water, Light, Purify Food and Water, Stabilize; 1st—Magic Weapon, Sanctuary, Summon Monster I; 2nd—Summon Monster II, Zone of Truth Domain Spells: Endure Elements, Cure Moderate Wounds Spontaneous Casting: Stephan can channel stored spell energy into healing spells that he did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

Statistics

Str 13 , Dex 11 , Con 11 , Int 17 , Wis 15 , Cha 13 ,
Base Attack: 5ft CMB: +3 CMD: 14
Feats: Alertness, Alignment Channel
Skills: Craft (Alchemy) +9 , Heal +8 , Knowledge (Arcana) +9 , Knowledge (Religion) +9 , Sense Motive +4 , Spellcraft +9 +9
Racial Modifiers: Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Languages: Common, Elvish, Draconic
SQ: Sun’s Blessing: Stephan adds his cleric level to damage when he channels positive energy to harm undead creatures. Undead do not add their channel resistance to their saves when you channel positive energy. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4+1 points of damage. He can only use this ability on a creature that is below 0 hit points. He can use this ability 7 Times a day.

Ecology

Organization: Stephan is the chaplain of Engleher Pass and is usually not far from petitioning citizens.
Treasure: Mace, Light Crossbow and 10 Bolts Light Steel Shield, Half-Plate, a bandoleer with 10 vials of unmarked Healing Potions, 3 potions of Cure Disease, Palor Medallion, Fine Clothes 50 GP.

Created by

JMTyranny.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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