Defense
AC: 21, touch 9, flat-footed 21 (-1 Dex, +14 Natural, -2 Size)
HP:
131
13d10+66
Fortitude: +6 Reflex: +5 Will: +6
Immune: Construct Immunities
Weaknesses: Light Sickness
Offense
Speed: 40 ft.
Melee: Talons +20/+15/+10 (1d8+9), Slam +20/+15/+10 (1d8+9)
Special Attacks: Rib Cage: The large concave opening of the ribs is big enough to hold one medium-sized creature. The Bone Mech cannot act on its own, and requires a spellcaster to master the constructs actions. When the Bone Mech is destroyed, the creature falls out of the rib cage.
Desecrating Aura: All undead (including the Bone Mech) within 30 ft., gains +2 on all attack & damage rolls, and saving throws. As well as the effects as if they had +4 to their Constitution. The Bone Mech adds +6 to the DC of their Channel Energy ability. Can be dispelled with Dispel Evil, Consecrate, or Hallow.
Channel Negative Energy: The Bone Mech can unleash a blast of negative energy, dealing 5d6 damage to living creatures, while healing undead. The Bone Mech is able to do this 3/day.
Corpse Collection: The Bone Mech stores all available skeletons inside of itself, and once per day, and drop 1d6+2 Skeleton Champions around himself.
Impale: If the Bone Mech lands two successive attacks against a single creature, it can use its multi-attack to impale the target. The bonus is +10 to attack, and deals 1d10+9 damage. The targeted creature also suffers 1d4 bleed damage every round they're still impaled plus 1d4 rounds afterwards.
Create Ghoul: The Bone Mech spends 1 use of it's Channel Negative Energy to turn all dead bodies within a 60 ft. radius into Ghouls, and all skeletons into Human Skeletons. If a body is already undead, it is unaffected by this ability.
Death Throes: Upon death, the Bone Mech sucks in the negative energy of all undead within 60 ft., unleashes a blast of negative energy within a 30 ft. radius. This blast deals 1d6 of negative energy for every undead affected by the consumption.
Space: 20 ft, Reach: 20 ft.